Our New Testing Suite for 2018 and 2019

Spectre and Meltdown Hardened

In order to keep up to date with our testing, we have to update our software every so often to stay relevant. In our updates we typically implement the latest operating system, the latest patches, the latest software revisions, the newest graphics drivers, as well as add new tests or remove old ones. As regular readers will know, our CPU testing revolves an automated test suite, and depending on how the newest software works, the suite either needs to change, be updated, have tests removed, or be rewritten completely. Last time we did a full re-write, it took the best part of a month, including regression testing (testing older processors).

One of the key elements of our testing update for 2018 (and 2019) is the fact that our scripts and systems are designed to be hardened for Spectre and Meltdown. This means making sure that all of our BIOSes are updated with the latest microcode, and all the steps are in place with our operating system with updates. In this case we are using Windows 10 x64 Enterprise 1709 with April security updates which enforces Smeltdown (our combined name) mitigations. Uses might ask why we are not running Windows 10 x64 RS4, the latest major update – this is due to some new features which are giving uneven results. Rather than spend a few weeks learning to disable them, we’re going ahead with RS3 which has been widely used.

Our previous benchmark suite was split into several segments depending on how the test is usually perceived. Our new test suite follows similar lines, and we run the tests based on:

  • Power
  • Memory
  • Office
  • System
  • Render
  • Encoding
  • Web
  • Legacy
  • Integrated Gaming
  • CPU Gaming

Depending on the focus of the review, the order of these benchmarks might change, or some left out of the main review. All of our data will reside in our benchmark database, Bench, for which there is a new ‘CPU 2019’ section for all of our new tests.

Within each section, we will have the following tests:

Power

Our power tests consist of running a substantial workload for every thread in the system, and then probing the power registers on the chip to find out details such as core power, package power, DRAM power, IO power, and per-core power. This all depends on how much information is given by the manufacturer of the chip: sometimes a lot, sometimes not at all.

We are currently running POV-Ray as our main test for Power, as it seems to hit deep into the system and is very consistent. In order to limit the number of cores for power, we use an affinity mask driven from the command line.

Memory

These tests involve disabling all turbo modes in the system, forcing it to run at base frequency, and them implementing both a memory latency checker (Intel’s Memory Latency Checker works equally well for both platforms) and AIDA64 to probe cache bandwidth.

Office

  • Chromium Compile: Windows VC++ Compile of Chrome 56 (same as 2017)
  • PCMark10: Primary data will be the overview results – subtest results will be in Bench
  • 3DMark Physics: We test every physics sub-test for Bench, and report the major ones (new)
  • GeekBench4: By request (new)
  • SYSmark 2018: Recently released by BAPCo, currently automating it into our suite (new, when feasible)

System

  • Application Load: Time to load GIMP 2.10.4 (new)
  • FCAT: Time to process a 90 second ROTR 1440p recording (same as 2017)
  • 3D Particle Movement: Particle distribution test (same as 2017) – we also have AVX2 and AVX512 versions of this, which may be added later
  • Dolphin 5.0: Console emulation test (same as 2017)
  • DigiCortex: Sea Slug Brain simulation (same as 2017)
  • y-Cruncher v0.7.6: Pi calculation with optimized instruction sets for new CPUs (new)
  • Agisoft Photoscan 1.3.3: 2D image to 3D modelling tool (updated)

Render

  • Corona 1.3: Performance renderer for 3dsMax, Cinema4D (same as 2017)
  • Blender 2.79b: Render of bmw27 on CPU (updated to 2.79b)
  • LuxMark v3.1 C++ and OpenCL: Test of different rendering code paths (same as 2017)
  • POV-Ray 3.7.1: Built-in benchmark (updated)
  • CineBench R15: Older Cinema4D test, will likely remain in Bench (same as 2017)

Encoding

  • 7-zip 1805: Built-in benchmark (updated to v1805)
  • WinRAR 5.60b3: Compression test of directory with video and web files (updated to 5.60b3)
  • AES Encryption: In-memory AES performance. Slightly older test. (same as 2017)
  • Handbrake 1.1.0: Logitech C920 1080p60 input file, transcoded into three formats for streaming/storage:
    • 720p60, x264, 6000 kbps CBR, Fast, High Profile
    • 1080p60, x264, 3500 kbps CBR, Faster, Main Profile
    • 1080p60, HEVC, 3500 kbps VBR, Fast, 2-Pass Main Profile

Web

  • WebXPRT3: The latest WebXPRT test (updated)
  • WebXPRT15: Similar to 3, but slightly older. (same as 2017)
  • Speedometer2: Javascript Framework test (new)
  • Google Octane 2.0: Depreciated but popular web test (same as 2017)
  • Mozilla Kraken 1.1: Depreciated but popular web test (same as 2017)

Legacy (same as 2017)

  • 3DPM v1: Older version of 3DPM, very naïve code
  • x264 HD 3.0: Older transcode benchmark
  • Cinebench R11.5 and R10: Representative of different coding methodologies

Scale Up vs Scale Out: Benefits of Automation

One comment we get every now and again is that automation isn’t the best way of testing – there’s a higher barrier to entry, and it limits the tests that can be done. From our perspective, despite taking a little while to program properly (and get it right), automation means we can do several things:

  1. Guarantee consistent breaks between tests for cooldown to occur, rather than variable cooldown times based on ‘if I’m looking at the screen’
  2. It allows us to simultaneously test several systems at once. I currently run five systems in my office (limited by the number of 4K monitors, and space) which means we can process more hardware at the same time
  3. We can leave tests to run overnight, very useful for a deadline
  4. With a good enough script, tests can be added very easily

Our benchmark suite collates all the results and spits out data as the tests are running to a central storage platform, which I can probe mid-run to update data as it comes through. This also acts as a mental check in case any of the data might be abnormal.

We do have one major limitation, and that rests on the side of our gaming tests. We are running multiple tests through one Steam account, some of which (like GTA) are online only. As Steam only lets one system play on an account at once, our gaming script probes Steam’s own APIs to determine if we are ‘online’ or not, and to run offline tests until the account is free to be logged in on that system. Depending on the number of games we test that absolutely require online mode, it can be a bit of a bottleneck.

Benchmark Suite Updates

As always, we do take requests. It helps us understand the workloads that everyone is running and plan accordingly.

A side note on software packages: we have had requests for tests on software such as ANSYS, or other professional grade software. The downside of testing this software is licensing and scale. Most of these companies do not particularly care about us running tests, and state it’s not part of their goals. Others, like Agisoft, are more than willing to help. If you are involved in these software packages, the best way to see us benchmark them is to reach out. We have special versions of software for some of our tests, and if we can get something that works, and relevant to the audience, then we shouldn’t have too much difficulty adding it to the suite.

Test Bed and Setup CPU Performance: System Tests
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  • duploxxx - Thursday, November 29, 2018 - link

    Interesting in a way that there are so many people that always believe in benchmarking and that in real world all cores are always idle....

    The world of wonders. Artificial TDP, turbo modes and decreased frequency when running multiple cores. All to fool consumers and benchmark believers.

    Very nice review. Now the question:
    can this also be tested on a Ryzen 2700 and a 8700K and a 9900. Put all 3 albeit in a different setup on a stock or even reduced cooling device and see how they behave....
  • olde94 - Thursday, November 29, 2018 - link

    I see why you are intested, but both 2700 and 8700k are actually quite close in power use to their rated TDP. The issue was that the 9900k wasn't at all. If you see the power/performance graph on the last page, i think you have your answer ;)
  • notashill - Thursday, November 29, 2018 - link

    It's almost a very nice graph but could really stand to have a few more CPUs labeled. I mean even the literal headlining CPU that the entire article is about isn't labeled.

    And trying to compare to the POV-Ray results earlier in the article either a bunch of the CPUs are missing or the scale on the chart does not actually match the labels.
  • duploxxx - Thursday, November 29, 2018 - link

    according anandtech measurements:

    2700x 105w rated buring 117.18
    8700k 95w rated buring 145.71
    9900k 95w rated burning 168.45

    so no i ma not kidding. even the 8700k will have reduced performance with real tdp limit vs glorious benchmarking with best of best mobo and cooling.
  • 4800z - Thursday, November 29, 2018 - link

    No the 9900k and 8700k would have no lower performance on games. This only comes up when maxing out all cores for things like cinibench.
  • TheinsanegamerN - Thursday, November 29, 2018 - link

    Unless a game pushed those TDPs up. Games that can use many cores at once, like CIV and battlefield. You know, two minor franchises nobody would notice.....
  • rhysiam - Friday, November 30, 2018 - link

    There's a big difference between starting to use 6-8 cores (like Civ & BF) and hitting all those cores with a heavy load for a sustained period. Show me a game benchmark that has the 9900K literally doubling the performance of a 7700K and then you'll have a game that can push the 9900K well past its 95W tdp.

    Game streaming from a single PC would certainly do that, but I'd hopefully streamers are doing some research and choosing hardware carefully.

    To be clear, I'm not defending Intel here, the tdp figure has become a joke, but we're a long way from this being a widespread issue for gaming workloads.
  • mr_fokyou - Thursday, November 29, 2018 - link

    not if you are streaming while gaming than you are very much bottlenecking 9900k if u force TDP limits
  • bananaforscale - Saturday, December 1, 2018 - link

    You are assuming no game uses all the cores (or enough that they go above TDP). The assumption is incorrect now and it will become more incorrect as quad core becomes the minimum.
  • Samus - Saturday, December 1, 2018 - link

    I think it's totally insane a CPU can use 25-27% more power than its advertised rating. Sure, that includes more performance, but as a system builder this has got to be a liability if you are putting together, say, a little 1U rack for video encoding security camera feeds. You would use a specified CPU based on its performance AND advertised TDP rating, only to find out to GET that performance, it needs to go well beyond its TDP rating, which likely wont be possible in a tiny rack with a 1U cooler (I don't believe they make 1U coolers rated beyond 105W - and those are incredibly rare, most are 73w-88w)

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