Choosing a Gaming CPU: Single + Multi-GPU at 1440p, April 2013
by Ian Cutress on May 8, 2013 10:00 AM ESTSleeping Dogs
While not necessarily a game on everybody’s lips, Sleeping Dogs is a strenuous game with a pretty hardcore benchmark that scales well with additional GPU power. The team over at Adrenaline.com.br are supreme for making an easy to use benchmark GUI, allowing a numpty like me to charge ahead with a set of four 1440p runs with maximum graphical settings.
One 7970
Sleeping Dogs seems to tax the CPU so little that the only CPU that falls behind by the smallest of margins is an E6400 (and the G465 which would not run the benchmark). Intel visually takes all the top spots, but AMD is all in the mix with less than 0.5 FPS splitting an X2-555 BE and an i7-3770K.
Two 7970s
A split starts to develop between Intel and AMD again, although you would be hard pressed to choose between the CPUs as everything above an i3-3225 scores 50-56 FPS. The X2-555 BE unfortunately drops off, suggesting that Sleeping Dogs is a fan of the cores and this little CPU is a lacking.
Three 7970s
At three GPUs the gap is there, with the best Intel processors over 10% ahead of the best AMD. Neither PCIe lane allocation or memory seems to be playing a part, just a case of threads then single thread performance.
Four 7970s
Despite our Beast machine having double the threads, an i7-3960X in PCIe 3.0 mode takes top spot.
It is worth noting the scaling in Sleeping Dogs. The i7-3960X moved from 28.2 -> 56.23 -> 80.85 -> 101.15 FPS, achieving +71% increase of a single card moving from 3 to 4. This speaks of a well written game more than anything.
One 580
There is almost nothing to separate every CPU when using a single GTX 580.
Two 580s
Same thing with two GTX 580s – even an X2-555 BE is within 1 FPS (3%) of an i7-3960X.
Sleeping Dogs Conclusion
Due to the successful scaling and GPU limited nature of Sleeping Dogs, almost any CPU you throw at it will get the same result. When you move into three GPUs or more territory, it seems that having the single thread CPU speed of an Intel processor gets a few more FPS at the end of the day.
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Xistence - Wednesday, May 22, 2013 - link
Very nice and long explanation of what most already knew, GPU bound games in single player do not stress the CPU much, however once you go online or play a CPU bound game this information is worthless as AMD will come crashing down at about 40% less fps and your GPU won't be the bottleneck.apollo_lumina - Wednesday, May 29, 2013 - link
These differences in video processing benchmarks equal to nothing,as the clips are too short and simpleTake a full blown Avatar or Inception movie on blu-ray and make it smaller using Handbrake or such
Suffer through the process and you will see that the video obtained with a processor who is not 1000$ is trash:it lacks audio and captions on some parts or some frames are lost
And then you will see the light:why people are buying processors with no faults from the processing line