GPU Performance - Great GPU, So-So Thermals Designs

The GPUs on the A15 iPhones are interesting, this is the first time that Apple has functionally segmented the GPU configurations on their SoCs within the iPhone device range, with the iPhone 13 mini and iPhone 13 receiving a 4-core GPU, similar to the A14 devices last year, while the 13 Pro and 13 Pro Max receive a 5-core variant of the SoC. It’s still the same SoC and silicon chip in both cases, just that Apple is disabling one GPU core on the non-Pro models, possibly for yield reasons?

Apple’s performance figures for the GPU were also a bit intriguing in that there weren’t any generational comparisons, just a “+30%” and “+50%” figure against the competition. I initially theorized to mean +10% and +28% against the A14, so let’s see if that pans out:

3DMark Wild Life Unlimited

In the 3DMark Wild Life test, we see the 5-core A15 leap the A15 by +30%, while the 4-core showcases a +14% improvement, so quite close to what we predicted. The peak performance here is essentially double that of the nearest competitor, so Apple is likely low-balling things again.

In terms of sustained performance, the new chips continue to showcase a large difference in what they achieve with a cold phone versus a heated phone, interestingly, the 4-core iPhone 13 lands a bit ahead of the 13 Pro here, more on this later.

Basemark GPU 1.2 - Medium 1440p - Off-Screen / Blit

In Basemark GPU, the 13 Pro lands in at +28% over the 12 Pro, with the 4-core iPhone 13 only being slightly slower. Again, the phones throttle hard, however still manage to land with sustained performances well above the peak performances of the competition.

GFXBench Aztec Ruins - High - Vulkan/Metal - Off-screen

In GFXBench Aztec High, the 13 Pro lands in at a massive +46% performance advantage over the 12 Pro, while the 13 showcases a +19% boost. These are numbers that are above the expectations – in terms of microarchitectural changes the new A15 GPU appears to adopt the same double FP32 throughput as on the M1 GPU, seemingly adding extra units alongside the existing FP32/double-rate FP16 ALUs. The increased 32MB SLC will also likely help a lot with GPU bandwidth and hit-rates, so these two changes seem to be the most obvious explanations for the massive increases.

In terms of power and efficiency, I’m also migrating away from tables to bubble charts to better represent the spatial positioning of the various SoCs.

I’d also like to note here that I had went ahead and re-measured the A13 and A14 phones in their peak performance states, showcasing larger power figures than the ones we’ve published in the past. Reason for this is the methodology where we’re only able to measure via input power of the phone, as we cannot dismantle our samples and are lacking PMIC fuelgauge access otherwise. The iPhone 13 figures here are generally hopefully correct as I measured other scenarios up to 9W, however there is still a bit of doubt on whether the phone is drawing from battery or not. The sustained power figures have a higher reliability.

As noted, the A15’s peak performance is massively better, but also appearing that the phone is improving the power draw slightly compared to the A14, meaning we see large efficiency improvements.

Both the 13 and 13 Pro throttle quite quickly after a few minutes of load, but generally at different power points. The 13 Pro with its 5-core GPU throttles down to around 3W, while the 13 goes to around 3.6W.

GFXBench Aztec Ruins - Normal - Vulkan/Metal - Off-screen

In Aztec Normal, we’re seeing similar relative positioning both in performance and efficiency. The iPhones 13 and 13 Pro are quite closer in performance than expected, due to different throttling levels.

GFXBench Manhattan 3.1 Off-screen

Finally, in Manhattan 3.1, the A15’s 5-core goes up +32%, while the 4-core goes up +18%. The sustained performance isn’t notably different between the two, and also represent smaller improvements over the iPhone 11 and 12 series.

Impressive GPU Performance, but quite limited thermals

Our results here showcase two sides of a coin: In terms of peak performance, the new A15 GPU is absolutely astonishing, and showcasing again improvements that are well above Apple’s marketing claims. The new GPU architecture, and possibly the new SLC allow for fantastic gains in performance, as well as efficiency.

What’s not so great, is the phone’s throttling. Particularly, we seem to be seeing quite reduced power levels on the iPhone 13 Pro, compared to the iPhone 13 as well as previous generation iPhones.


Source: 微机分WekiHome

The 13 Pro models this year come with a new PCB design, that’s even denser than what we’ve had on the previous generations, in order to facilitate the larger battery and new camera modules. What’s been extremely perplexing with Apple’s motherboard designs has been the fact that since they employed dual-layer “sandwich” PCBs, is that they’re packaging the SoC on the inside of the two soldered boards. This comes in contrast to other vendors such as Samsung, who also have adopted the “sandwich” PCB, but the SoC is located on the outer side of the assembly, making direct contact with the heat spreader and display mid-frame.

There are reports of the new iPhones throttling more under gaming and cellular connectivity – well, I’m sure that having the modem directly opposite the SoC inside the sandwich is a contributor to this situation. The iPhone 13 Pro showcasing lower sustained power levels may be tied to the new PCB design, and Apple’s overall iPhone thermal design is definitely amongst the worst out there, as it doesn’t do a good job of spreading the heat throughout the body of the phone, achieving a SoC thermal envelope that’s far smaller than the actual device thermal envelope.

No Apples to Apples in Gaming

In terms of general gaming performance, I’ll also want to make note of a few things – the new iPhones, even with their somewhat limited thermal capacity, are still vastly faster than give out a better gaming experience than competitive phones. Lately benchmarking actual games has been something that has risen in popularity, and generally, I’m all for that, however there are just some fundamental inconsistencies that make direct game comparisons not empirically viable to come to SoC conclusions.

Take Genshin Impact for example, unarguably the #1 AAA mobile game out there, and also one of the most performance demanding titles in the market right now, comparing the visual fidelity on a Galaxy S21 Ultra (Snapdragon 888), Mi 11 Ultra, and the iPhone 13 Pro Max:


Galaxy S21 Ultra - Snapdragon 888


Mi 11 Ultra - Snapdragon 888

Even though the S21 Ultra and the Mi 11 Ultra both feature the same SoC, they have very different characteristics in terms of thermals. The S21 Ultra generally sustains about 3.5W total device power under the same conditions, while the Mi 11 Ultra will hover between 5-6W, and a much hotter phone. The difference between the two not only exhibits itself in the performance of the game, but also in the visual fidelity, as the S21 Ultra is running much lower resolution due to the game having a dynamic resolution scaling (both phones had the exact same game settings).


iPhone 13 Pro Max - A15

The comparison between Android phones and iPhones gets even more complicated in that even with the same game setting, the iPhones still have slightly higher resolution, and visual effects that are just outright missing from the Android variant of the game. The visual fidelity of the game is just much higher on Apple’s devices due to the superior shading and features.

In general, this is one reason while I’m apprehensive of publishing real game benchmarks as it’s just a false comparison and can lead to misleading conclusions. We use specifically designed benchmarks to achieve a “ground truth” in terms of performance, especially in the context of SoCs, GPUs, and architectures.

The A15 continues to cement Apple’s dominance in mobile gaming. We’re looking forward to the next-gen competition, especially RDNA-powered Exynos phones next year, but so far it looks like Apple has an extremely comfortable lead to not have to worry much.

CPU ST Performance: Faster & More Efficient Conclusion & End Remarks
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  • Ppietra - Thursday, October 7, 2021 - link

    and support costs would be almost nothing compared with the extra revenue. Certainly you don’t expect billions of dollars in expenses just to keep drivers updated
  • michael2k - Thursday, October 7, 2021 - link

    You're assuming there exists 200 million customers willing to pay an extra $100 or so for Android smartphones. The cost isn't solely going to go to Apple, if Samsung used a premium part they're going to want to profit from it too!

    ASP for Android phones is $261 or so, which means the vast majority of Android phones will be cheaper too:
    https://www.statista.com/statistics/951537/worldwi...
  • Nicon0s - Thursday, October 7, 2021 - link

    >but will it be a deterrent for OEMs?

    What type of question is that? Prices are extremely important especially when we talk about products that are expensive from the start, being more expensive would definitely be a problem.

    >Would a couple hundred quid added to the BOM and passed on the customer dent the overall sales of these top end smartphones?

    Yes it definitely would.

    >will probably be ok paying 1700 for a phone that almost twice as fast.

    Not really twice as fast and the advantage would mostly be visible in benchmarks. In this case I would definitely buy the same phone with a Qualcomm SOC at a cheaper price. It's not like the phone with Snapdragon SOCs can't handle the OS, photo processing and so on.

    >To summarise, i dont believe cost will be a deterrent for OEMs

    Taking in consideration how sensible to prices they are they would definitely be discouraged.
  • techconc - Tuesday, October 5, 2021 - link

    “ All in all an A15 would probably cost an Android OEM a few times more than a Qualcomm SOC. So the real question is: would it be worth it?”

    Probably not. Most Android users don’t buy flagship level devices. Developers typically develop for the lowest common denominator. I suspect most of the benefits would go unused.
  • Jetcat3 - Tuesday, October 5, 2021 - link

    Thanks so much for this! It’s great to see Apple focus on improving efficiency across the board.

    I literally can’t wait to see the display and battery analysis as I’ve noticed much better touch sensitivity with the move to Y-Octa AMOLED panels with the 13 Pro specifically.
  • easp - Tuesday, October 5, 2021 - link

    I'm interested to see how this all plays out in their Desktop-class variants.
  • zodiacfml - Tuesday, October 5, 2021 - link

    No fan of Apple but this is just one of the reasons Android devices should not charge the same price as Apple. The SoC has plenty of potential only for Apple to power and tdp limit it on the iPhone, check it yourself iPad Mini testing videos on youtube.
  • theblitz707 - Wednesday, October 6, 2021 - link

    We dont need to make conclusions about socs when games are tested. Games are just games. And i bet most people looking at these sustained figures, efficiency figures etc. just try to understand how better it will be in games. So you could include a few well known games. Your audience would grow a lot too.
  • LiverpoolFC5903 - Wednesday, October 6, 2021 - link

    I think the issue is, you cannot reasonably draw a conclusion given the variables involved. For example, two devices may be able to run genshin impact at 60 fps, but are the visuals of the same quality?

    Emulators would be a good way to do an "apples vs apples" comparison, but then you cannot install emulators on iphones.
  • six_tymes - Wednesday, October 6, 2021 - link

    maybe I missed it, but where in this article does it say whether the A15 is v8 or v9 based? I am yet to find that information. Does anyone know, and have sourcing?

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