GPU Performance - Great GPU, So-So Thermals Designs

The GPUs on the A15 iPhones are interesting, this is the first time that Apple has functionally segmented the GPU configurations on their SoCs within the iPhone device range, with the iPhone 13 mini and iPhone 13 receiving a 4-core GPU, similar to the A14 devices last year, while the 13 Pro and 13 Pro Max receive a 5-core variant of the SoC. It’s still the same SoC and silicon chip in both cases, just that Apple is disabling one GPU core on the non-Pro models, possibly for yield reasons?

Apple’s performance figures for the GPU were also a bit intriguing in that there weren’t any generational comparisons, just a “+30%” and “+50%” figure against the competition. I initially theorized to mean +10% and +28% against the A14, so let’s see if that pans out:

3DMark Wild Life Unlimited

In the 3DMark Wild Life test, we see the 5-core A15 leap the A15 by +30%, while the 4-core showcases a +14% improvement, so quite close to what we predicted. The peak performance here is essentially double that of the nearest competitor, so Apple is likely low-balling things again.

In terms of sustained performance, the new chips continue to showcase a large difference in what they achieve with a cold phone versus a heated phone, interestingly, the 4-core iPhone 13 lands a bit ahead of the 13 Pro here, more on this later.

Basemark GPU 1.2 - Medium 1440p - Off-Screen / Blit

In Basemark GPU, the 13 Pro lands in at +28% over the 12 Pro, with the 4-core iPhone 13 only being slightly slower. Again, the phones throttle hard, however still manage to land with sustained performances well above the peak performances of the competition.

GFXBench Aztec Ruins - High - Vulkan/Metal - Off-screen

In GFXBench Aztec High, the 13 Pro lands in at a massive +46% performance advantage over the 12 Pro, while the 13 showcases a +19% boost. These are numbers that are above the expectations – in terms of microarchitectural changes the new A15 GPU appears to adopt the same double FP32 throughput as on the M1 GPU, seemingly adding extra units alongside the existing FP32/double-rate FP16 ALUs. The increased 32MB SLC will also likely help a lot with GPU bandwidth and hit-rates, so these two changes seem to be the most obvious explanations for the massive increases.

In terms of power and efficiency, I’m also migrating away from tables to bubble charts to better represent the spatial positioning of the various SoCs.

I’d also like to note here that I had went ahead and re-measured the A13 and A14 phones in their peak performance states, showcasing larger power figures than the ones we’ve published in the past. Reason for this is the methodology where we’re only able to measure via input power of the phone, as we cannot dismantle our samples and are lacking PMIC fuelgauge access otherwise. The iPhone 13 figures here are generally hopefully correct as I measured other scenarios up to 9W, however there is still a bit of doubt on whether the phone is drawing from battery or not. The sustained power figures have a higher reliability.

As noted, the A15’s peak performance is massively better, but also appearing that the phone is improving the power draw slightly compared to the A14, meaning we see large efficiency improvements.

Both the 13 and 13 Pro throttle quite quickly after a few minutes of load, but generally at different power points. The 13 Pro with its 5-core GPU throttles down to around 3W, while the 13 goes to around 3.6W.

GFXBench Aztec Ruins - Normal - Vulkan/Metal - Off-screen

In Aztec Normal, we’re seeing similar relative positioning both in performance and efficiency. The iPhones 13 and 13 Pro are quite closer in performance than expected, due to different throttling levels.

GFXBench Manhattan 3.1 Off-screen

Finally, in Manhattan 3.1, the A15’s 5-core goes up +32%, while the 4-core goes up +18%. The sustained performance isn’t notably different between the two, and also represent smaller improvements over the iPhone 11 and 12 series.

Impressive GPU Performance, but quite limited thermals

Our results here showcase two sides of a coin: In terms of peak performance, the new A15 GPU is absolutely astonishing, and showcasing again improvements that are well above Apple’s marketing claims. The new GPU architecture, and possibly the new SLC allow for fantastic gains in performance, as well as efficiency.

What’s not so great, is the phone’s throttling. Particularly, we seem to be seeing quite reduced power levels on the iPhone 13 Pro, compared to the iPhone 13 as well as previous generation iPhones.


Source: 微机分WekiHome

The 13 Pro models this year come with a new PCB design, that’s even denser than what we’ve had on the previous generations, in order to facilitate the larger battery and new camera modules. What’s been extremely perplexing with Apple’s motherboard designs has been the fact that since they employed dual-layer “sandwich” PCBs, is that they’re packaging the SoC on the inside of the two soldered boards. This comes in contrast to other vendors such as Samsung, who also have adopted the “sandwich” PCB, but the SoC is located on the outer side of the assembly, making direct contact with the heat spreader and display mid-frame.

There are reports of the new iPhones throttling more under gaming and cellular connectivity – well, I’m sure that having the modem directly opposite the SoC inside the sandwich is a contributor to this situation. The iPhone 13 Pro showcasing lower sustained power levels may be tied to the new PCB design, and Apple’s overall iPhone thermal design is definitely amongst the worst out there, as it doesn’t do a good job of spreading the heat throughout the body of the phone, achieving a SoC thermal envelope that’s far smaller than the actual device thermal envelope.

No Apples to Apples in Gaming

In terms of general gaming performance, I’ll also want to make note of a few things – the new iPhones, even with their somewhat limited thermal capacity, are still vastly faster than give out a better gaming experience than competitive phones. Lately benchmarking actual games has been something that has risen in popularity, and generally, I’m all for that, however there are just some fundamental inconsistencies that make direct game comparisons not empirically viable to come to SoC conclusions.

Take Genshin Impact for example, unarguably the #1 AAA mobile game out there, and also one of the most performance demanding titles in the market right now, comparing the visual fidelity on a Galaxy S21 Ultra (Snapdragon 888), Mi 11 Ultra, and the iPhone 13 Pro Max:


Galaxy S21 Ultra - Snapdragon 888


Mi 11 Ultra - Snapdragon 888

Even though the S21 Ultra and the Mi 11 Ultra both feature the same SoC, they have very different characteristics in terms of thermals. The S21 Ultra generally sustains about 3.5W total device power under the same conditions, while the Mi 11 Ultra will hover between 5-6W, and a much hotter phone. The difference between the two not only exhibits itself in the performance of the game, but also in the visual fidelity, as the S21 Ultra is running much lower resolution due to the game having a dynamic resolution scaling (both phones had the exact same game settings).


iPhone 13 Pro Max - A15

The comparison between Android phones and iPhones gets even more complicated in that even with the same game setting, the iPhones still have slightly higher resolution, and visual effects that are just outright missing from the Android variant of the game. The visual fidelity of the game is just much higher on Apple’s devices due to the superior shading and features.

In general, this is one reason while I’m apprehensive of publishing real game benchmarks as it’s just a false comparison and can lead to misleading conclusions. We use specifically designed benchmarks to achieve a “ground truth” in terms of performance, especially in the context of SoCs, GPUs, and architectures.

The A15 continues to cement Apple’s dominance in mobile gaming. We’re looking forward to the next-gen competition, especially RDNA-powered Exynos phones next year, but so far it looks like Apple has an extremely comfortable lead to not have to worry much.

CPU ST Performance: Faster & More Efficient Conclusion & End Remarks
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  • Zerrohero - Tuesday, October 5, 2021 - link

    I don’t know but it’s still better than anything else out there?
  • LiverpoolFC5903 - Tuesday, October 5, 2021 - link

    All that power, but what is the point? Its crippled by iOS and you can only do so much on an iphone. Can you run emulators? Can you attach standard game controllers/peripherals like you can do on android? Can you copy and paste media files from your PC into your Iphone without going through a convoluted process?

    If this hardware was available to android phone manufacturers, you could actually see the potential of these chips.

    I believe Apple can mint money by selling their SOCs to Android smartphone manufacturers. It doesnt have to be the latest one, they could offer last years SOCs at premium prices for high end android devices. Imagine running Dolphin on a A14 or A15 powered android phone!
  • Zerrohero - Tuesday, October 5, 2021 - link

    You have never used an iPhone.

    So how do you know this HW is “crippled by iOS”?

    Apple itself is using this power for many very nice consumer facing features, like computational photography. Faster and more efficient prosessing, yes please.

    What are those amazing power user use cases that Android allows and iOS doesn’t?

    Android OEMs have shown year after year that they can’t unleash the potential of anything because they don’t own any of the relevant parts (chips, SW) and they don’t understand product design.

    And yes, PlayStation and Xbox controllers work just fine in iPhone and iPad.
  • LiverpoolFC5903 - Tuesday, October 5, 2021 - link

    Do what exactly? Browse the web? Listen to music? Do social media?

    I can connect controllers, mice, keyboards, external hardrives, pendrives and others via USB OTG. I can install any emulator I like from any source I want and not just play store. I can download apps from anywhere, store them and send them to other phones. I can simply copy and paste my music collection in my desktop to my phone as opposed to going through a rigamarole. I can root, install custom roms of any shape and form I like. I can completely alter the way my phone looks and functions. I can install browsers like Firefox with different engines as opposed Webkit based browsers ONLY, all of which are simply clones.

    I can do so much more with my phone, you cannot possibly fathom as an iphone user.

    An android phone with APple SOC would be a billion times better than an IOS phone with the same hardware in terms of overall functionality.
  • Nozuka - Tuesday, October 5, 2021 - link

    All the things you listed will feel like a waste of time to most users, tbh. ;) (And can also cause a lot of problems)
    I used to like these things too in the earlier android years and i get how it can be fun. but now i just can't be bothered to spend the time. I just need a reliable and fast phone that does the most important tasks well and gets updates for a long time and stays fast. The A15 will be plenty fast for years.
    And if i ever get a new device, i just want to restore without any hassle. Or if a new OS version arrives, i want to install it without fear that any of the customizations will be broken.
    IMHO iOS still provides the most hassle free experience. And if the masses are missing some crucial feature it usually gets added.

    But if you like to tinker around, then iOS devices are definitely not the right devices for you.

    " I can simply copy and paste my music collection in my desktop to my phone as opposed to going through a rigamarole. "
    I would argue that this is way more tedious than just adding the music to your library once and then it is available on all your devices.
  • dontlistentome - Tuesday, October 5, 2021 - link

    Hey Siri/Google. Show me two people with opposing use-cases. :-)

    I call a draw (I can be judge, I have a 13 pro and a Pixel 5. Like both).
  • Spunjji - Friday, October 8, 2021 - link

    Your comment speaks to my own experiences. I used to be big into Android customisation in the early days, but I gave up around about Android 5 / Lollipop when the core OS included sufficient features to be satisfying. I got extremely tired of screwing around with hacking in custom software, and my experiences with the numerous things you can *theoretically* do with an Android device were - generally speaking - poor, and not worth the effort.
  • michael2k - Wednesday, October 6, 2021 - link

    6+ years of OS updates? And before you laugh, my sister in law and mother in law both rock iPhone 6S models getting iOS 15

    Also you seem to be under the mistaken assumption that iOS doesn't support USB drives:
    https://www.amazon.com/SanDisk-iXpand-Flash-Drive-...

    External keyboards:
    https://www.amazon.com/Omars-Certified-Plug-n-Go-L...

    USB OTG:
    https://www.amazon.com/Adapter-Compatible-Portable...

    You are correct that Apple hasn't unlocked a lot of the iPhone's potential; but it's also correct that no one in Android space is willing to pay the premium necessary to come close to the iPhone's processor either. There just aren't enough people like you willing to pay enough to pay Qualcomm the extra cost of developing a faster and more powerful CPU
  • Nicon0s - Tuesday, October 5, 2021 - link

    The same tired "you have never used an iphone argument" actually showing lack of arguments.

    The road for computational photography was paved by Android smaprhones not Apple.
    Computational photography on the Pixel 4a with the very old SD 730 is better than on an iphone SE 2020 for example.

    >What are those amazing power user use cases that Android allows and iOS doesn’t?

    Well it looks like you are quite unfamiliar with Android.
    Anyway a simple example is Dex and similar implementations on other phones.
    Another examples is being able to use emulators and turning an Android phone into a mini console.
  • Aq901_22 - Tuesday, October 5, 2021 - link

    > Computational photography on the Pixel 4a with the very old SD 730 is better than on an iphone SE 2020 for example.

    A key differences is that the SE 2020 does computational photography/videography in real time, which necessitates a decently powerful professor to execute those tasks? The Pixel 4a doesn’t have Live HDR in preview/during recording when recording videos (only in stills), nor does it have real-time Portrait Mode/bokeh control simultaneously with Live HDR nor something like Portrait Lighting control before taking a pic? The point is, the Pixel 4a has impressive computational features (like night mode, which the SE lacks) for its price.

    But it’s downsides is that everything is done in post (minus HDR), and the Pixel 4a is notorious for having slower processing compared to its predecessors. So while the 4a is better than the SE 2 in stills (in low light specifically), the SE 2 has much better videography due to Apple’s obsession with doing everything in real time. And this doesn’t take into factor that the SE is also better in slow-motion, panoramas, time-lapse due to using its computational features and implementing it across the board.

    The 4a is great for the price and despite using a much slower processor, it has a pretty good camera. But this also makes it have disadvantages—and this is shown across the Pixel lineup, including the 5. I say this as a huge Pixel fan and owning one.

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