CPU ST Performance: Faster & More Efficient

Starting off with this year’s review of the A15, in order to have a deeper look at the CPU single-threaded performance and power efficiency, we’re migrating over to SPEC CPU 2017. While 2006 has served us well over the years and is still important and valid, 2017 is now better understood in terms of its microarchitectural aspects in its components, and becoming more relevant as we moved our desktop side coverage to the new suite some time ago.

One continuing issue with SPEC CPU 2017 is the Fortran subtests; due to a lacking compiler infrastructure both on iOS and Android, we’re skipping these components entirely for mobile devices. What this means also, is that the total aggregate scores presented here are not comparable to the full suite scores on other platforms, denoted by the (C/C++) subscript in the score descriptions.

As always, because we’re running completely custom harnesses and not submitting the scores officially to SPEC, we have to denote the results as “estimates”, although we have high confidence in the accuracy.

In terms of compiler settings, we’re continuing to employ simple -Ofast flags without further changes, to be able to get the best cross-platform comparisons possible. On the iOS side of things, we’re running on the newest XCode 13 build tools, while on Android we’re running the NDKr23 build tools.

In terms of performance and efficiency details, we’re swapping the graphs around a bit from now on – on the left axis we have the performance scores of the tests – larger bars here mean better performance. On the right-side axis, growing from right to left are the energy consumption figures for the platforms, the smaller the figure, the more energy efficient (less energy consumed) a workload was completed. Alongside the energy figure in Joules, we’re also showcasing the average power figure in Watts.

Starting off with the performance figures of the A15, we’re seeing increases across the board, with absolute performance going up from a low of 2.5% to a peak of +37%.

The lowest performance increases were found in 505.mcf_r, a more memory latency sensitive workload; given the increased L2 latency as well as slightly higher DRAM latency, it doesn’t come too unexpected to see a more minor performance increase. However, when looking at the power and efficiency metrics of the same workload, we see the A15 use up almost 900mW less than the A14, with energy efficiency improving by +22%. 520.omnetpp_r saw the biggest individual increase at +37% performance – power here went up a bit, but energy efficiency is also up 24%.

The smallest performance gains of the A15 are found in the most back-end execution bound workloads, 525.x264_r and 538.imagick_r improve by only 8.7%, resulting in an IPC increase of 0.6% - essentially within the realm of measurement noise. Still, even here in this worst performance case, Apple still managed to improve energy efficiency by +13%, as the new chip is using less absolute power even though clock frequencies have gone up.

The most power demanding workload, 519.lbm_r, is extremely bandwidth hungry and stresses the DRAM the most in the suite, with the A15 chip here eating a whopping 6.9W of power. Still, energy efficiency is generationally slightly improved as performance goes up by 17.9% - based on first teardown reports, the A15 is still only powered by LPDDR4X-class memory, so these improvements must be due to the chip’s new memory subsystem and new SLC.

Shifting things over to the efficiency cores, I wanted to make comparisons not only to the A14’s E-cores, but also put the Apple chips in context to the competition, a Snapdragon 888 in this context, comparing against a 2.41GHz Cortex-A78 mid-core, as well as a 1.8GHz Cortex-A55 little core.

The A15’s E-cores are extremely impressive when it comes to performance. The minimum improvement varies from +8.4 in the 531.deepsjeng_r, essentially flat up with clocks, to up to again +46% in 520.omnetpp_r, putting more evidence into some sort of large effective sparse memory access parallelism improvement for the chip.  The core has a median performance improvement of +23%, resulting in a median IPC increase of +11.6%. The cores here don’t showcase the same energy efficiency improvement as the new A15’s performance cores, as energy consumption is mostly flat due to performance increases coming at a cost of power increases, which are still very much low.

Compared to the Snapdragon 888, there’s quite a stark juxtaposition. First of all, Apple’s E-cores, although not quite as powerful as a middle core on Android SoCs, is still quite respectable and does somewhat come close to at least view them in a similar performance class. The comparison against the little Cortex-A55 cores is more absurd though, as the A15’s E-core is 3.5x faster on average, yet only consuming 32% more power, so energy efficiency is 60% better. Even for the middle cores, if we possibly were to down-clock them to match the A15’s E-core’s performance, the energy efficiency is multiple factors off what Apple is achieving.


In the overview graph, I’m also changing things a bit, and moving to bubble charts to better spatially represent the performance to energy efficiency positioning, as well as the performance to power positioning. In the energy axis graphs, which I personally find to be more representative of the comparative efficiency and resulting battery life experiences of the SoCs, we see the various SoCs at their peak CPU performance states versus the total energy consumed to complete the workloads. On the power axis graphs, we see the same data, only plotted against average power. Generally, I find distinction of efficiency here to be quite harder between the various data-points, however some readers have requested this view. The bubble size corresponds to the average power of the various CPUs, we’re measuring system active power, meaning total device workload power minus idle power, to compensate components such as the display.

Apple A15 performance cores are extremely impressive here – usually increases in performance always come with some sort of deficit in efficiency, or at least flat efficiency. Apple here instead has managed to reduce power whilst increasing performance, meaning energy efficiency is improved by 17% on the peak performance states versus the A14. If we had been able to measure both SoCs at the same performance level, this efficiency advantage of the A15 would grow even larger. In our initial coverage of Apple’s announcement, we theorised that the company might possibly invested into energy efficiency rather than performance increases this year, and I’m glad to see that seemingly this is exactly what has happened, explaining some of the more conservative (at least for Apple) performance improvements.

On an adjacent note, with a score of 7.28 in the integer suite, Apple’s A15 P-core is on equal footing with AMD’s Zen3-based Ryzen 5950X with a score of 7.29, and ahead of M1 with a score of 6.66.

The A15’s efficiency cores are also massively impressive – at peak performance, efficiency is flat, but they’re also +28% faster. Again, if we would be able to compare both SoCs at the same performance level, the efficiency advantage of the A15’s E-cores would be very obvious. The much better performance of the E-cores also massively helps avoiding the P-cores, further improving energy efficiency of the SoC.

Compared to the competition, the A15 isn’t +50 faster as Apple claims, but rather +62% faster. While Apple’s larger cores are more power hungry, they’re still a lot more energy efficient. Granted, we are seeing a process node disparity in favour of Apple. The performance and efficiency of the A15 E-cores also put to shame the rest of the pack. The extremely competent performance of the 4 efficiency cores alongside the leading performance of the 2 big cores explain the significantly better multi-threaded performance than the 1+3+4 setups of the competition.

Overall, the new A15 CPUs are substantial improvements, even though that’s not immediately noticeable to some. The efficiency gains are likely key to the new vastly longer battery longevity of the iPhone 13 series phones – more on that in a dedicated piece in a few days, and in our full device review.

The Apple A15 SoC: Focus on Efficiency GPU Performance - Great GPU, So-So Thermals Designs
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  • jarumbo13 - Monday, October 4, 2021 - link

    A real Apple only has one core and more pips than are mentioned in these specs.
  • melgross - Monday, October 4, 2021 - link

    Will you be able to test any of the other components in the chip? It seems to me that year after year, Apple is subordinating what were CPU functions to their other subsystems, such the neural engine, machine learning modules, ISP, etc.

    It could be why Apple seems to be looking at bigger advances in these areas when compared to the CPUs.
  • chief-worminger - Monday, October 4, 2021 - link

    Excellent article, as objective and comprehensive as ever. Does anyone know what the general estimated % edge the N5P and/or N5 nodes have over Samsung's 5LPE (or any more recent) node? I'm trying to imagine an X1/X2 core might be able to achieve on the various nodes, just to try to imagine what the next couple of year's worth of potential is.

    What might a Cortex X2 on N5P score on Geekbench5, for example?

    Also anyone know when Samsung's 3GAE or TSMC's next (3nm?) node is going to be available on flagship SoCs?
  • tipoo - Monday, October 4, 2021 - link

    I used to get excited by silicon improvements, I guess I still do to a lesser extent, but now it's like, all this buildup and what am I going to use it for? I still use the browser, Messages, some social media, and that's pretty well that.

    Nothing on Apple Arcade really drew me in more than your typical mobile fare. What I'd really like to see them do now is lean into the controller grip setup and fund some AAA tier exclusives for Apple Silicon, including Apple TV, iPads, iPhones, and Macbooks in that definition. Something that really stretches that silicon muscle, maybe A12+ required, the Switch is far weaker than any of these by now but that gets AAA titles still while iPhones usually don't.

    Be nice if Tim Apple splashed that dragons hoard of gold around on some bespoke exclusives that really used their modern A/M chips.
  • michael2k - Monday, October 4, 2021 - link

    What do you suggest? From my perspective they’re selling you six years of OS updates, while the article already mentions GI. GI already has PS specific content so maybe that would work?
  • tipoo - Monday, October 4, 2021 - link

    Apple funded exclusives that take fuller advantage of the hardware, which I already suggested
  • michael2k - Monday, October 4, 2021 - link

    Right, but what game do you think will encourage people to buy more iPhones? That’s the kind of question I imagine Apple has to consider. I specifically mentioned Genshin Impact.
  • Fulljack - Wednesday, October 6, 2021 - link

    why didn't I think of that? while A15 are currently the fastest smartphone chip, it won't be in the next 6 years, but at least it'll still perform well enough unlike the slug fest my 2 years old SD855 phone are.
  • Alistair - Monday, October 4, 2021 - link

    100 percent agree with you. I love the silicon performance, but the problem is iOS. I love Fantasian, but I can't even back up my save files, or transfer them at will between devices. iOS sucks. That's the issue. One of the reasons people love Steam. How come 20 years later only Steam has a proper backup and restore function. Epic game store, Windows store, they've had decades, some are new, they still lack basic functionality. That's how I feel about iOS.

    iOS save files? Nope. iOS external 16:9 display support? Nope. 120hz external display support? Nope. Can I easily downgrade from the iOS beta? Nope. Does Apple sign your files and make them incompatible after using the beta? Yes. It's just a long list of annoyances, iOS.

    Get that CLOSED OS into a gaming device, and I'm not as irritated. The Switch is closed off also. Except you can actually export your save files on the Switch, but not with iOS. LOL.
  • misan - Monday, October 4, 2021 - link

    That’s not really iOS problem though. The OS itself supports saving and exchanging files, but there is not much you can do if the developer of the game doesn’t support the file system.

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