Conclusions

In the past, we’ve had two very distinct markets at play: handheld consoles with a dedicated ecosystem for gaming, and smartphones for making calls and doing everything online. Trying to bridge the gap between these two markets typically involves starting with one specific device and working towards the middle: the ASUS ROG Phone II starts with the concept of a phone and works towards a dedicated gaming console.

Is this direction the correct way to go? Handheld consoles work great because the hardware is cheap, the gaming titles are dedicated and optimized, and communities build around them. Smartphones work great because of the wealth of apps built for them integrate a lot of device features and enable both a strong workflow and social media integration. Smartphones don’t work great because the game model is substantially different, and handheld consoles don’t do workflow because the app ecosystem isn’t geared that way. It’s a catch-22 either way.

What ASUS wants to do with the ROG Phone II is build one of the best gaming experiences on Android. If we leave handheld consoles to the side for the moment, and imagine what we want out of smartphone gaming on Android, and the ASUS hits a lot of boxes: a high performance SoC with an tuned OS and high performance mode, strong front facing speakers, a high resolution high refresh-rate display, a long life battery, and accessories to help enable a better user experience. Ultimately, ASUS pitches the ROG Phone II as a gaming platform first, that just happens to take phone calls.

But the crux of it all, for me, is that it all comes down to whether gaming on Android is even a thing worth considering. If that is a thing, then ASUS has produced a great solution for it.

Let me put this into two boxes:

At $899, ASUS has created an impressive flagship smartphone that has a long list of bonus features. Dual front facing speakers, 120 Hz display, 6000 mAh battery, high performance, Wi-Gig, the list goes on: all a user has to put up with is a slightly heavier-than-normal device, that just happens to be a phone as well.

At $899, ASUS has created an expensive handheld console. There’s nothing this device can run that a standard flagship smartphone can’t, and at the end of the day our traditional view of a gaming console revolves around unique experiences. What gaming ASUS does enable is some of the best on the Android market, but it’s expensive when compared to something like the Switch.

Would I recommend the ROG Phone II? It’s a lot of hardware as a smartphone. But even though gaming is the focus of the device, I don’t know anyone who buys a smartphone specifically with gaming in mind. For that, handheld consoles do the job.

Daylight Photography Hands-On
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  • s.yu - Thursday, October 3, 2019 - link

    ...So you chose to leave the back visible, alright, that's fine too.
  • Lolimaster - Wednesday, October 2, 2019 - link

    Is the whitepoint that bad?
  • tranceazure1814 - Friday, October 11, 2019 - link

    The best gaming phone has been out for ages, the mate 20 X, pity this site hasn't reviewed it.
  • Fidelator - Sunday, October 13, 2019 - link

    Everyone makes a huge fuss about the design of the phone, however, I bet 90% of us are using a case which hides the design of your phone anyways.

    What matter sis the screen to body ration as, to be honest, everything but your screen will be covered anyways.

    Pretty much the only people who use their phones without cases are high profile reviewers, and that's because they don't commit to any phone for any extended period.

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