Halo

With Halo in stores today, we have welcomed it with open arms into our testing suite. The packaged benchmark that comes with the game is made up of all the cut scenes between levels (which are fairly graphics intensive). We ran the benchmark at 1024x768 @ 75Hz , which provided plenty of work for all our cards. We opted to simply include average framerate for this article, but there are some really interesting features of this benchmark (like percentage of time above a certain frame rate) that we may revisit later.

This benchmark clearly lets the 9800XT stretch its legs a little and pull away from the pack Of course, 51 fps is not really what you want to see for a first person shooter on the PC. We also don't get the benefit of AA (and therefore we don't get to see if the NVIDIA chips could make up some slack via their memory bandwidth), as AA is not currently supported in Halo.

Final Fantasy XI Homeworld 2
Comments Locked

263 Comments

View All Comments

  • Anonymous User - Wednesday, October 1, 2003 - link

    #92, for the 100,000,000 time in these comments, doom3 is not dx9.

    How can anyone take your post seriously when you state 'facts' that you just got from the top of your head. Read your post, read the facts and think about how stupid you look.

    btw, great review Anand and to other whiners who keep harping on about IQ and Resolutions being low, it's part one as mentioned at start of review. Read the whole review and you won't look so silly LMAO

  • Anonymous User - Wednesday, October 1, 2003 - link

    I want 1600 x 1400 with max aa/af!!!!!!!!!!!!
  • Anonymous User - Wednesday, October 1, 2003 - link

    Great group of games, though I'm surprised you have time to run so many tests. Hopefully you won't get overwhelmed and have to cut it back down.

    Nitpicky bit, but some corrections to the titles of your games:

    - Neverwinter Nights: Shadows of Undrentide

    - Jedi Knight: Jedi Academy

    Did you get an early copy of Halo? Man you guys get all the good stuff :)
  • Link - Wednesday, October 1, 2003 - link

    BAD,BAD,BAD review.
    Why did you choose to use only 2.8Ghz? It's THE limiting factor that is preventing XT from showing its full capability.
    I'd bluntly say this review(er) is favoring FX by not using higer clocked cpu and beta driver for FX.
  • Anonymous User - Wednesday, October 1, 2003 - link

    How long have those underlined, highlighted words that look like links been ads here? That is one lame form of advertising... very annoying...
  • Anonymous User - Wednesday, October 1, 2003 - link

    That invisible Prescott thing is crazy! Why the hell would they do that?
  • Anonymous User - Wednesday, October 1, 2003 - link

    Are these even DX9 games? If not, who cares.
  • Anonymous User - Wednesday, October 1, 2003 - link

    PLEASE add Morrowind to test suite!!!
  • Anonymous User - Wednesday, October 1, 2003 - link

    Sorry I don't have time to read through all the posts, so please forgive me if it's been mentioned above.

    It should be noted that due to a bug with ATI and Halo, ATI cards using Catalyst 3.7 drivers DO NOT USE Shader 2.0, currently only nVidia cards (that are capable) use 2.0

    In the .txt output file, it clearly shows ATI using 1.4 shader, while nVidia (5900) uses 2.0 This is supposed to be fixed in next driver release and/or patch from Halo.

    Supposedly you can force the ATI cards to run in 2.0 but adding a -use20 in the shortcut properties.
  • Anonymous User - Wednesday, October 1, 2003 - link

    Yes. So he's benchmarking unreleased hardware (NV38) with unreleased drivers (52.xx) on an unreleased cpu (Prescott).

Log in

Don't have an account? Sign up now