AMD’s FreeSync 2 platform this week gained yet another supporter. BenQ on Thursday introduced its EX3203R gaming display that supports AMD’s latest dynamic refresh rate technology along with the DCI-P3 color gamut. BenQ’s new monitor will be the fifth FreeSync 2-supporting LCD announced so far and thus will have only a few competitors. It is also noteworthy that the EX3203R will have a USB Type-C input, a feature not available on other displays with FreeSync 2.

BenQ’s EX3203R is based on a 32-inch curved VA panel featuring a 2560×1440 resolution, 400 nits brightness, a 3000:1 contrast ratio, 178°/178° viewing angles, a 4 ms response time, and a 144 Hz maximum refresh rate. The key feature of the monitor is AMD’s FreeSync 2 dynamic refresh rate technology that mandates support of at least 90% of the DCI-P3 color space along with HDR and LFC (low framerate compensation). BenQ does not specify the range of the FreeSync 2 on the EX3203R monitor, but from our previous encounters with 32-inch FreeSync 2-supporting displays, it is reasonable to expect the new model to feature a relatively wide range from at least 72 Hz to 144 Hz.

Speaking of FreeSync 2-supporting displays in general, it is noteworthy that all 32-inch FreeSync 2 LCDs announced to date use a VA panel with a 2560×1440 resolution, a 400 nits brightness, and a 1800R curvature. While no official comments have been made on this matter, it is highly likely that AOC’s AGON AG322QC4, BenQ’s EX3203R, and Samsung’s C32HG70 are based on the same 32-inch VA panel from the Korean company. Meanwhile, Samsung itself uses a QLED backlighting (with quantum dots) to guarantee coverage of up to 95% of the DCI-P3 color space, whereas other suppliers use P3-graded LED backlighting that enables coverage of “only” 90% of this color gamut.

Back to the BenQ EX3203R. The display comes in a plastic chassis and has a stand that can adjust height, and tilt. As for connectivity, the monitor is outfitted with two HDMI 1.4 inputs, one DisplayPort 1.2 header, a USB Type-C port that can be used to connect laptops, and a mini-jack for headphones. The EX3203R is also equipped with a dual-port USB 3.0 Type-A hub that uses the USB Type-C as an upstream port.

The BenQ EX3203R
  General Specifications
Panel 31.5" VA
Native Resolution 2560 × 1440
Maximum Refresh Rate 144 Hz
Response Time 4 ms GtG
Brightness 400 cd/m² (peak)
Contrast 3000:1
Backlighting LED
Viewing Angles 178°/178° horizontal/vertical
Curvature 1800R
Aspect Ratio 16:9
Color Gamut >95% sRGB/BT.709
90% DCI-P3
DisplayHDR Tier 400 (unconfirmed)
Dynamic Refresh Rate Tech AMD FreeSync 2
Pixel Pitch 0.2767 mm²
Pixel Density 91.79 PPI
Inputs 1 × DisplayPort 1.2
2 × HDMI 1.4
1 × USB Type-C

HDCP 2.2 supported
Audio 3.5 mm output
USB Hub 2 × USB 3.0 Type-A connectors
1 × USB 3.0 Type-C input
Adjustments Height: ±60 mm
Tilt: -5˚ - 20˚
MSRP unknown

In addition to its key selling points like FreeSync 2 support, a very high refresh rate, a USB-C input, and a curvature, the BenQ EX3203R also has very thin bezels and supports various enhancements from the manufacturer, such as the Brightness Intelligence Plus and the Low Blue Light. The BI+ detects surrounding light levels and automatically adjusts brightness and color temperature to fit the environment (professionals would hate this feature). In addition, the same tech can adjust brightness based on usage time to protect user’s eyes (this one will hardly be appreciated by both professionals and gamers). As for the LBL, it can filter blue light to reduce eye fatigue.

BenQ has not announced ETA or MSRP for the EX3203R, but it makes sense to expect the display on store shelves in the coming weeks or months.

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Source: BenQ

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  • milkywayer - Friday, April 20, 2018 - link

    What is up with the overload if 1440p monitors lately. Give us a 4x 1440p panel on these lovely curved monitors please .
  • inighthawki - Friday, April 20, 2018 - link

    This is a 144hz gaming display. Anything more than 1440p and you're basically killing any market for the device. there's very few people with the overclocked SLI setup required to run a game at 5K 144hz (and is this even supported over any implemented ports yet on GPUs?)
  • tuxfool - Sunday, April 22, 2018 - link

    You're not going to want to run a SLI system to take advantage of a Freesync display.
  • inighthawki - Monday, April 23, 2018 - link

    I guess I meant that generically for "multi-gpu" but you're correct. You'd want crossfire :)
  • Sttm - Sunday, April 22, 2018 - link

    But I could run games at 1440 and then have 5k for my desktop work and video watching...
  • inighthawki - Monday, April 23, 2018 - link

    Very fair point, actually. I withdraw my comment.
  • Lolimaster - Saturday, April 21, 2018 - link

  • Mitch89 - Saturday, April 21, 2018 - link

    It’s great on my 38-inch LG Ultrawide that sits less than two feet from my face, but it’s silly on something this small and 16x9.

    And agreed about curved TVs, they look awful. You sit so far away there is no benefit, and the curve reflects everything in the room.
  • Drumsticks - Saturday, April 21, 2018 - link

    I totally agree with TVs - I think a curved screen makes a bad viewing experience for anything frequently requiring multiple viewers at unpredictable angles and distances. But a monitor has a pretty predictable single user the vast majority of the time, and at a fairly predictable distance of 2-4 feet typically. It's not hard to build a beneficial curve in that instance. I would never buy a curved TV, but I could see a curved monitor helping.
  • Lolimaster - Sunday, April 22, 2018 - link

    For any kind of reading or picture viewing, even game huds it will feel awkward.

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